#include "slPrimitive.hh"

slPrimitive::slPrimitive()
{

}

slPrimitive::~slPrimitive()
{

}
void 			slPrimitive::setTexture(GLuint textureID)
{

}

void 			slPrimitive::enableTexture()
{

}
/*
void 			slPrimitive::setColor()
{

}
*/
void 			slPrimitive::setColor(float r, float g, float b)
{
	_r = r;
	_g = g;
	_b = b;
}

btRigidBody 	*slPrimitive::getRigidBody()
{
	return body;
}

void slPrimitive::draw()
{

}